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Pokémon Tribute
What if you could enter a Pokémon card?
Keiji Kinebuchi was a Japanese artist who made the first 3D illustrations used in early Pokémon cards. He used Lightwave 3D, an early 3D software.
I wanted to recreate his iconic Poké Ball card as a tribute, while making it feel more 3D. As you twist and turn the card, there's a nice parallax effect, creating the illusion that there's real depth inside the card.
how I built it (in 2 days)
- all geometry made in Blender
- custom shader for the "glittering world" inside the card
- custom shader for the hearts' light trails (they're animated!)
- custom shader for the poké ball opening effect
- some black magic for making the card "portal/window" (geometry shouldn't be visible from the side)
- rigging, compositing & animating in Blender

my overall approach to 3D motion projects
- I plan the motion and storyboard all the moments, effects & what I want to happen. (saves so much time lol.)
- If there's a certain effect or technique I haven't used before, I research how to do it & apply it to my project.
- Always start simple, blocking things out & refining as I go

